All core values
Growth

Innovation

Improving how things work by trying things that might not. Treating new ideas as cheap and easy to test.

Behaviors

  • Runs small experiments
  • Steals shamelessly from other industries
  • Kills its own ideas when the data says so

Anti-patterns

  • Innovation theater (hackathons, no follow-up)
  • Punishing useful failure
  • Defending legacy because it's legacy

Reinforce it with

  • Time-boxed experiment budget
  • Demo days with real users
  • Post-mortems that celebrate learning
Innovation is a habit, not a department.